# LinkAnimation or (GroupLinkAnimation)

Specifies whether a reference object will use the animation settings of the base object to which it is linked, and if it does use the base object's animations, whether the expressions assigned to the base object's animations will also be used by the reference object.

All reference objects, including objects that are part of a grouped reference object, will have this property.

## Options

- Do not link

  The reference object initially uses the animations assigned to the base object. However, they are not linked, so changes to the base object are not picked up by the reference object, and changes to the reference object do not affect the base object.

- Link with expressions

  The reference object uses the animations and the expressions assigned to the base object. The user cannot edit the animation properties of the reference object. Changes to the animation settings of the base object will be picked up by the reference object.

- Link without expressions

  The reference object uses the animations assigned to the base object, but not the base object's expressions. The user will be able to edit the expressions governing the animation properties of the reference object, but not the non-expression animation properties (such as the Expression true state for Visibility animation). Changes to the animations for the reference object will not affect the base object.