# Set up common properties (Common tab)

Some properties, such as size and position, are common to all graphic objects. These properties are set up through the Common tab in the Properties dialog box.

## To set the common properties for the object

1. In the Graphics editor, double-click the object to open its Properties dialog box.
2. Click the Common tab.
3. Specify the common properties for the object.

## Options

- Size
  - Height

    Specify the number of pixels for the object's height (including borders).

  - Width

    Specify the number of pixels for the object's width (including borders).

- Position
  - Top

    Specify the number of pixels for the distance between the top of the display and the top edge of the object. The number must be positive. To specify a negative number, which will position part or all of the object off-screen, use the Property Panel.

  - Left

    Specify the number of pixels for the distance between the left edge of the display and the left edge of the object. The number must be positive. To specify a negative number, which will position part or all of the object off-screen, use the Property Panel.

    If the objects shape is Circle or Ellipse, the size and position properties refer to the object's bounding box.

- Other
  - Name

    Type the name of the object. The name must start with a letter and cannot contain spaces. You can use numbers and the underscore character (_).

  - Visible

    Clear this check box if you want the object to be invisible at run time.

    If you use Visibility animation, its setting will override this setting.

    Tip: | If an object is not visible at run time, it is not functional. Clicks or touches on an invisible object pass through the object to whatever is behind it.

- For trend objects and third-party ActiveX objects, assign the following properties
  - Key Navigation

    Check this box to allow the user to navigate to the object using the keyboard and give the object input focus.

  - Focus Highlight

    Check this box if you want the object to have a highlight box displayed around it when it has input focus at run time.

## See also

The Graphics editor

input focus

Bounding box

Set up visibility animation